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	<title>DQuinn.net &#187; gencon</title>
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	<link>http://www.dquinn.net</link>
	<description>Daniel J. Quinn&#039;s journal of WordPress, electronic publishing, and general geek culture.</description>
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		<title>From Hatchling to Elder Wyrm</title>
		<link>http://www.dquinn.net/dragon-magazine2/</link>
		<comments>http://www.dquinn.net/dragon-magazine2/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 20:01:53 +0000</pubDate>
		<dc:creator>Daniel Quinn</dc:creator>
				<category><![CDATA[Publishing]]></category>
		<category><![CDATA[abeir-toril]]></category>
		<category><![CDATA[dave arneson]]></category>
		<category><![CDATA[dragonlance saga]]></category>
		<category><![CDATA[ed greenwood]]></category>
		<category><![CDATA[erik mona]]></category>
		<category><![CDATA[faerun]]></category>
		<category><![CDATA[fritz leiber]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[gary gygax]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[margaret weis]]></category>
		<category><![CDATA[paizo publishing]]></category>
		<category><![CDATA[peter adkison]]></category>
		<category><![CDATA[roger e moore]]></category>
		<category><![CDATA[second edition]]></category>
		<category><![CDATA[tactical studies rules]]></category>
		<category><![CDATA[the strategic review]]></category>
		<category><![CDATA[third edition]]></category>
		<category><![CDATA[tracy hickman]]></category>

		<guid isPermaLink="false">http://www.dquinn.net/journal/2007/10/26/from-hatchling-to-elder-wyrm-a-brief-history-of-dragon/</guid>
		<description><![CDATA[WotC recounted much of DnD's history in 30 Years of Adventure: A Celebration of Dungeons and Dragons. DnD began when Dave Arneson met Gary Gygax at a gaming convention and produced "The Fantasy Game," a modified miniature wargame that became First Edition DnD in 1974, when Gygax formed his company, Tactical Studies Rules.]]></description>
			<content:encoded><![CDATA[<div id="attachment_929" class="wp-caption alignright" style="width: 210px"><a href="http://www.amazon.com/Thirty-Years-Adventure-Celebration-Retrospective/dp/0786934980/?tag=dquinnet-20"><img class="size-full wp-image-929" title="30 Years of Dungeons &amp; Dragons" src="http://www.dquinn.net/images/thirtyyears.jpg" alt="30 Years of D&amp;D by WOTC" width="200" height="200" /></a><p class="wp-caption-text">30 Years of D&amp;D by WOTC</p></div>
<p>WotC recounted much of D&amp;D's history in <em>30 Years of Adventure</em>: <em>A Celebration of Dungeons and Dragons</em>. D&amp;D began when Dave Arneson met Gary Gygax at a gaming convention and produced "The Fantasy Game," a modified miniature wargame that became First Edition D&amp;D in 1974, when Gygax formed his company, Tactical Studies Rules. The game spread among members of Gygax's International Federation of Wargamers, until copies reached colleges across the country. From 1975 to 1976, <em>The Strategic Review</em> was TSR's official newsletter.</p>
<div id="attachment_930" class="wp-caption alignleft" style="width: 210px"><img class="size-full wp-image-930" title="Dragon Issue #1" src="http://www.dquinn.net/images/dragon1.jpg" alt="Dragon Issue #1" width="200" height="257" /><p class="wp-caption-text">Dragon Issue #1</p></div>
<p>The way news of D&amp;D spread in 1976 is like the way pass-along readership works in magazines today: by word of mouth. TSR succeeded as a company because it fostered a devoted fan base for its products: in 1976, TSR became the owner of <a title="GenCon" href="http://www.gencon.com/">GenCon</a>, a massive convention that in 2006 had over 85,000 attendees. Also in 1976, <em>The Strategic Review</em> became <em>The Dragon</em>. The premier issue featured a goofy teal dragon on its cover and the melting reptilian letters that would serve as its title font for the next twenty-six issues. A "Conversation with Fafhd &amp; the Mouser," by renowned American fantasy author Fritz Leiber, was the main feature story. The issue's thirty pages were printed in black and white, with incredibly small type and few drawings. Compared to the robust illustrations of issue #359, <em>The Dragon</em> #1 looks quaint, though in 2002, collectors priced it at $800. On the topic of these "early days," recent editor Erik Mona writes that the game had a strong root in medieval history and a fondness for canonical fantasy authors. "You could get away with an eight-page article about the origin of shields and their use through the ages," writes Mona, "because D&amp;D predated computer games and there was not yet a cottage industry for D&amp;D novel fiction."</p>
<div id="attachment_932" class="wp-caption alignright" style="width: 210px"><img class="size-full wp-image-932" title="Forgotten Realms by Ed Greenwood" src="http://www.dquinn.net/images/forgottenrealms.jpg" alt="Forgotten Realms Map by Ed Greenwood" width="200" height="195" /><p class="wp-caption-text">Forgotten Realms Map by Ed Greenwood</p></div>
<p>In the next years, the game took off. <em>The Dragon</em> had a staff of five, and D&amp;D was grossing over one million dollars each year. Total paid circulation of the magazine leapt from 20,155 to 48,119. In the early eighties, a laughable Satanism scare fueled by fundamental Christians fouled D&amp;D's name in the media when fundamentalists accused D&amp;D of being responsible for the disappearance of a college student. Though the incident's connection to the RPG remains to this day unsubstantiated, detractors argued that the game's inclusion of demons in its <em>Monster Manual</em> proved the game's "occult ties." Not surprisingly, the eighties were D&amp;D's heyday: <em>Dragon</em>'s highest paid circulation, 118,021, was in 1984. By the late eighties, TSR Hobbies translated D&amp;D into fourteen languages, founded the Roleplaying Gamers Association, and made legends of fantasy writers Tracy Hickman and Margaret Weis, who wrote the <em>Dragonlance</em> <em>Saga</em> adventure modules and novels.</p>
<div id="attachment_935" class="wp-caption alignleft" style="width: 210px"><a href="http://www.amazon.com/Time-Twins-Dragonlance-Legends-Trilogy/dp/0786918047/?tag=dquinnet-20"><img class="size-full wp-image-935" title="Time of Twins" src="http://www.dquinn.net/images/timeoftwins.jpg" alt="Time of Twins" width="200" height="345" /></a><p class="wp-caption-text">Time of Twins</p></div>
<p>When TSR faced financial troubles in 1987, a Chicago businesswoman named Lorraine Williams bought control of the company. During the next decade, TSR would enter its most profitable era. At the same time, <em>Dragon</em> discovered D&amp;D's most iconic campaign setting, Forgotten Realms, through long-time fan and contributor, Ed Greenwood. Just as J.R.R. Tolkien breathed life into Middle Earth, Greenwood mapped out the fantasy continent Faerûn, set on an Earth-like, medieval world called Abeir-Toril.<em> </em>This setting first appeared in <em>Dragon</em> #30 and later was incorporated into the D&amp;D Core Rules. But even in 1989, with TSR's sales topping $40 million after the release of <em>Advanced Dungeons and Dragons</em>, the company's downfall was right around the corner. Erik Mona writes that after TSR ousted "vocabularian" Gygax, the company's material was written by "whatever English majors happened to live within twenty-five miles of the TSR headquarters at Lake Geneva and were willing to work for the company's legendarily scrooge-like salaries." He names Kim Mohan and Roger E. Moore as editors who were crucial to <em>Dragon's</em> creative development. But because of an eventual lack of interest in the magazine on the part of Moore and later editors, "the whole franchise seemed to flounder. The air was rapidly escaping from the balloon, and <em>Dragon</em> started to suck. It got really bad in the early to mid-nineties... when TSR stopped publishing in 1996, <em>Dragon</em> stopped publishing too."</p>
<p>TSR's woes were due to several product marketing blunders and financial troubles with TSR's distributor, <a title="Random House" href="http://www.randomhouse.com/">Random House</a>. Coupled with its inability to pay shippers, presses, and warehouses, as well as competition from rival companies such as <a title="Games Workshop" href="http://www.games-workshop.com/">Games Workshop</a> and WotC, TSR shut down. Inevitably, Lorraine Williams sold TSR to Five Rings Publishing Group, a gaming company that arranged to be purchased by WotC, without Lorraine's knowledge, at the same time Lorraine signed away TSR. Shortly thereafter, WotC's visionary, Peter Adkison, involved himself in the redesign of D&amp;D, Third Edition, which WotC released in 2000. Adkison intended to diversify TSR's portfolio of games while at the same time making D&amp;D's rules more amenable to the video game industry. It was only a matter of time before WotC would become the veritable Microsoft of RPGs.</p>
<div id="attachment_933" class="wp-caption alignleft" style="width: 210px"><img class="size-full wp-image-933" title="Dragon #316" src="http://www.dquinn.net/images/dragon316.jpg" alt="Dragon #316" width="200" height="267" /><p class="wp-caption-text">Dragon #316</p></div>
<p>In 2000, three years after WotC became a subsidiary of <a title="Hasbro" href="http://www.hasbro.com">Hasbro</a>, WotC licensed the magazine to Lisa Stevens, CEO of newly formed <a title="Paizo Publishing" href="http://www.paizo.com">Paizo Publishing</a>. <em>Dragon</em>'s design was undoubtedly strongest under Paizo's stewardship. Just over one-hundred pages, the monthly issue of <em>Dragon</em> cost $6.99. Yearly subscriptions were $39.99. Paizo created some of the most visually stunning issues in <em>Dragon</em>'s history; the polished art in these issues can be traced back to Peter Adkison's decision to free D&amp;D from the 80's and introduce more "realism" into D&amp;D's art. <em>Dragon</em> hybridized the dynamism of America's top comic book publishers with the sleeker, more abstracted style found in Japanese animation. The consistency of this style helped WotC solidify the D&amp;D brand, which <em>Dragon</em> exemplified. Amber E. Scott, <em>Dragon</em>'s<em> </em>freelancer, enjoyed many "happy hours" gaming at Paizo. "Inside the office it was like Willy Wonka's factory taken over by Cthulhu. The ‘guys' are endlessly creative, endlessly energetic, and endlessly, gleefully, twisted... They love their jobs: their cubicles are plastered with old magazine covers and timelines, plushies and action figures and statues cover all available surfaces, and the meeting room with its big office table and whiteboard holds boxes and boxes of Dwarven Forge modular terrain for impromptu dungeon-building. Being in the office made me feel as if I were sucking up creativity through the air, by osmosis."</p>
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		<title>The Man-Chi of MegaCon 2007</title>
		<link>http://www.dquinn.net/manchi-of-megacon-2007/</link>
		<comments>http://www.dquinn.net/manchi-of-megacon-2007/#comments</comments>
		<pubDate>Wed, 28 Feb 2007 06:40:49 +0000</pubDate>
		<dc:creator>Daniel Quinn</dc:creator>
				<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[chi]]></category>
		<category><![CDATA[dragoncon]]></category>
		<category><![CDATA[final fantasy potion]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[jpop]]></category>
		<category><![CDATA[larp]]></category>
		<category><![CDATA[lou ferrigno]]></category>
		<category><![CDATA[megacon]]></category>
		<category><![CDATA[naruto]]></category>

		<guid isPermaLink="false">http://www.dquinn.net/journal/2007/02/28/the-man-chi-of-megacon-2007/</guid>
		<description><![CDATA[Man Chi. Three-hundred hulking pounds of anime fan-flesh. His thick upper arm, a quavering mass of tattooed gelatin, reads "I Heart Mom." But the MegaCon attendees don't flee from his presence because of his aura of machismo—oh no. His hairy, tree-trunk legs ferry him forward in complete Chi garb, a tiered white dress mountainous like a wedding cake.]]></description>
			<content:encoded><![CDATA[<p>Man Chi. Three-hundred hulking pounds of anime fan-flesh. His thick upper arm, a quavering mass of tattooed gelatin, reads "I Heart Mom." But the MegaCon attendees don't flee from his presence because of his aura of machismo<span style="font-size: 11pt; line-height: 115%; font-family: 'Calibri','sans-serif'">—</span>oh no. His hairy, tree-trunk legs ferry him forward in complete Chi garb, a tiered white dress mountainous like a wedding cake.</p>
<div id="attachment_910" class="wp-caption aligncenter" style="width: 344px"><a href="http://www.flickr.com/photos/iggy/401178153/"><img class="size-full wp-image-910" title="MegaCon 2007" src="http://www.dquinn.net/images/megacon.jpg" alt="MegaCon Convention Hall by Theggista" width="334" height="250" /></a><p class="wp-caption-text">MegaCon Convention Hall by Theggista</p></div>
<p>MegaCon is a mecca for comic- bootleg- sci-fi- fantasy- anime- role-playing- Renaissance- LARP- jpop- collectible paraphernalia, modest in comparison to its bloated cousins, DragonCon and GenCon, among others. The MegaCon monster is, for the most part, an orgy of consumeristm, wriggling with sweaty nerdkind of every age, obsession, and genre, from the cosplay toddler to the acne-ridden spawn of "Naruto." Middle-aged, miniature war-gamers and octogenarian autograph-signing third-cousins from the original Wizard of Oz, included.</p>
<p><a href="http://www.flickr.com/photos/pockybum522/394874355/"><img class="size-full wp-image-911 alignright" title="Cosplayer" src="http://www.dquinn.net/images/megacon2.jpg" alt="Cosplayer by PockyBum522" width="125" height="200" /></a></p>
<p>That's right<span style="font-size: 11pt; line-height: 115%; font-family: 'Calibri','sans-serif'">—</span>we <em>pay </em>the morlocks that run MegaCon twenty+ dollars a year so that we can have the pleasure of breathing carbon dioxide in a convention hall packed so full of bodies it could only be conducive to a zombie outbreak. We <em>pay </em>to see a slightly overweight Superman pose in shiny gold and red spandex. We <em>pay </em>to have every celebrity guest attendee cancel before we arrive at the gates. We <em>pay </em>to see Lou Ferrigno, every year, over and over again, until, perhaps, he drops dead or gets a job! In fact, we <em>pay </em>to pay thirty dollars for an 8-ounce plastic bottle of Robitussin (i.e., "Final Fantasy" <em>Potion</em>) just because it says it's from Japan! We <em>pay </em>and we like it!</p>
<p>Ah, the little joys of MegaCon.</p>
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