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	<title>DQuinn.net &#187; dragon magazine</title>
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		<title>Slaying the Dragon</title>
		<link>http://www.dquinn.net/dragon-magazine4/</link>
		<comments>http://www.dquinn.net/dragon-magazine4/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 20:32:59 +0000</pubDate>
		<dc:creator>Daniel Quinn</dc:creator>
				<category><![CDATA[Publishing]]></category>
		<category><![CDATA[d&d game table]]></category>
		<category><![CDATA[d&d insider]]></category>
		<category><![CDATA[dragon magazine]]></category>
		<category><![CDATA[dungeon magazine]]></category>
		<category><![CDATA[erik mona]]></category>
		<category><![CDATA[lisa stevens]]></category>
		<category><![CDATA[paizo]]></category>
		<category><![CDATA[scott rouse]]></category>
		<category><![CDATA[wildgate games]]></category>
		<category><![CDATA[wotc]]></category>

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		<description><![CDATA[In September 2007, the venerable Dragon met its demise. Scott Rouse, Senior Brand Manager for D&#038;D, wrote in a press release: "Today the internet is where people go to get this kind of information... By moving to an online model we are using a delivery system that broadens our reach to fans around the world."]]></description>
			<content:encoded><![CDATA[<p>In September 2007, the venerable <em>Dragon</em> met its demise. Scott Rouse, Senior Brand Manager for D&amp;D, wrote in a press release: "Today the internet is where people go to get this kind of information... By moving to an online model we are using a delivery system that broadens our reach to fans around the world." Much to the horror of <em>Dragon</em>'s readers, this announcement, followed by Lisa Steven's confirmation on Paizo's website, revealed that WotC did not renew Paizo's license to produce the <em>Dragon</em> and <em>Dungeon</em> magazines. When asked about Rouse's comments, recent editor Erik Mona wrote "the audience was outraged and remain quite hostile to Wizards for making this decision. The magazines were still viable." In 2006, the magazine's total paid circulation was 41,220.<sup> </sup></p>
<p>To some, the death of <em>Dragon </em>magazine did not come as a surprise. "D&amp;D was dead when Third Edition came out," says Christina Sills, owner of Wildgate Games in Deltona, Florida, over the phone, "so when <em>Dragon </em>was done, it just proved what we already knew." The divide between gamers who remained loyal to their editions of the game throughout the years only widened with the release of Third Edition. Many "old-school" gamers, who enjoyed the golden years of Second Edition, saw the direction Adkison took with the D&amp;D brand as overtly commercial. Adkison, who turned <a title="Magic the Gathering" href="http://www.wizards.com/magic/"><em>Magic the Gathering</em></a> into the world's bestselling collectible card game and transformed WotC into a multimillion-dollar company, also personally oversaw the revision of Second Edition after the company acquired D&amp;D. His intention to make D&amp;D more amenable to video games and overhaul the rules to "reduce complexity" succeeded in broadening the game's audience and rejuvenating <em>Dragon</em>'s dwindling circulation at the turn of the century, but also alienated a generation of players.</p>
<div id="attachment_942" class="wp-caption aligncenter" style="width: 310px"><img class="size-full wp-image-942" title="Gleemax" src="http://www.dquinn.net/images/gleemax.jpg" alt="A prototype of the D&amp;D Tool for D&amp;D Insider" width="300" height="223" /><p class="wp-caption-text">A prototype of the D&amp;D Tool for D&amp;D Insider</p></div>
<p>At GenCon 2007, WotC previewed a primitive 3-D chat-room called "D&amp;D Game Table" as part of D&amp;D Insider, the new subscription feature of WotC's website that will allow players to play D&amp;D online. Little did players know, however, that <em>Dragon</em> too would be going the way of online chat-rooms. "The electronic ‘magazines' may be modern and efficient and the way of the future," remarks freelancer Scott, "but I will never peer at my byline on a computer screen and feel like King Kong on cocaine."Online messageboards bemoaned WotC's decision, and hobbyists everywhere mourned the conclusion of <em>Dragon</em>'s<em> </em>print run. "We can't get this kind of stuff for our games anywhere else," says Sills, "It's really sad."On October 1, 2007, <em>Dragon</em> #360 was released in digital format within the confines of D&amp;D Insider. No one really knows the reasons behind WotC's decision to slay the <em>Dragon </em>and bury the <em>Dungeon</em>; the details may remain unclear for many years to come. One thing is certain, however: <em>Dragon</em> magazine represented the best the RPG industry had to offer, and will remain a legend among role-players until the last die is cast.</p>
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		<title>The Last Die is Cast</title>
		<link>http://www.dquinn.net/dragon-magazine1/</link>
		<comments>http://www.dquinn.net/dragon-magazine1/#comments</comments>
		<pubDate>Tue, 23 Oct 2007 19:57:19 +0000</pubDate>
		<dc:creator>Daniel Quinn</dc:creator>
				<category><![CDATA[Publishing]]></category>
		<category><![CDATA[amber e scott]]></category>
		<category><![CDATA[dragon annuals]]></category>
		<category><![CDATA[dragon magazine]]></category>
		<category><![CDATA[dungeon magazine]]></category>
		<category><![CDATA[erik mona]]></category>
		<category><![CDATA[tsr]]></category>
		<category><![CDATA[wizards of the coast]]></category>

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		<description><![CDATA[Dragon enjoyed a readership like no other in magazine history. For thirty-one years, Dragon served as the herald of Dungeons and Dragons (DnD), whose players totaled between two million and six million in 2000.]]></description>
			<content:encoded><![CDATA[<div id="attachment_925" class="wp-caption alignright" style="width: 210px"><img src="http://www.dquinn.net/images/tarrasque.jpg" alt="Legendary Tarrasque" title="Legendary Tarrasque" width="200" height="139" class="size-full wp-image-925" /><p class="wp-caption-text">Legendary Tarrasque</p></div>
<p><em><a title="Dragon Magazine" href="http://paizo.com/dragon">Dragon</a> </em>enjoyed a readership like no other in magazine history. For thirty-one years, <em>Dragon</em> served as the herald of <a title="Dungeons and Dragons" href="http://www.wizards.com/dnd/">Dungeons and Dragons </a>(<acronym>D&amp;D</acronym>), whose players totaled between two million and six million in 2000. Upon its inception in 1975, <em>Dragon</em> was the first magazine to endow its readers with a voice that would shape the development of the nascent role-playing game (<acronym>RPG</acronym>) phenomenon. Only within the pages of <em>Dragon</em> could D&amp;D's players get definitive answers to questions like, "Can a wall of force stop a sphere of annihilation?" or "How does a sword of wounding affect a tarrasque?" (#250) from the mouth of the game's R&amp;D staff. "<em>Dragon</em> was a messageboard before there were messageboards," writes Amber E. Scott, a freelance writer and contributor to the magazine, in an email interview, "It told gamers that others thought and felt like them, enjoyed the hobby they enjoyed, and saw the fun in imagination, reading, and killing monsters... It enabled a sense of community." Passing into the care of three different publishers over the last three decades, the editors of <em>Dragon</em> saw 359<em> </em>issues to print, five <em>Dragon Annuals</em> and eight compilations, along with 150 issues of <em>Dungeon</em>, its companion magazine. In September of 2007, however, the magazine shut down, transitioning to an online-only format.</p>
<div id="attachment_926" class="wp-caption alignright" style="width: 160px"><img src="http://www.dquinn.net/images/tsr_logo.jpg" alt="TSR Logo" title="TSR Logo" width="150" height="158" class="size-full wp-image-926" /><p class="wp-caption-text">TSR Logo</p></div>
<p>"D&amp;D has the strength of the D&amp;D brand and player network behind it. No other role-playing game even comes close to the impact of either of those two things," writes <em>Dragon</em>'s<em> </em>last editor-in-chief, Erik Mona, via email<em>.</em> Among role-players, the term is synonymous with the entire RPG genre. It is impossible to grasp the appeal of <em>Dragon</em> without understanding D&amp;D, its origins, and its demographic. "Gamers face challenges many other hobbyists don't," Scott writes, "We are often ostracized<span style="font-size: 12pt; font-family: 'Times New Roman','serif';">—</span>seen as nerds at best, demonic at worst. Gamers tend to be socially isolated... a condition still sometimes seen but mitigated greatly by the Internet." TSR Hobbies, the original publisher of D&amp;D, mistakenly believed its gaming audience to be twelve to fifteen-year-old boys who would be lost to the company as consumers the moment they turned sixteen. Wizards of the Coast (<acronym>WotC</acronym>), the gaming company that acquired D&amp;D in the late nineties, released the "Adventure Game Industry Marketing Research Summary" in 2000, but what it revealed about the RPG industry's consumers then is still illuminating. According to WotC's summary, D&amp;D entertains a largely adult audience: more than half the market is nineteen or older, and one-fifth is female. On the subject of <em>Dragon</em>'s demographic, Scott adds, "I don't think the readership is limited to those who actively play D&amp;D; many former gamers, wanna-be gamers, and gamers from other systems read the mags... More women read now than in the past, but it's still mostly men... Many more are middle-aged with families and kids."</p>
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